iPhone Application Development
Applications for iPhones are a viable alternative to many other marketing activities, and an important entry into the mobile market for services. I deliver your turnkey ready application or support your efforts or those of your partners with concept and design, coding, testing and rollout of your iPhone application.
Rapid Application Development
I create small focused tools for a budget. If you have a specific problem to solve, it often is solvable in days to weeks. Nearly all my applications are compiled for Mac, Windows and Linux, and provide easy installation. In-house web interfaces are usually build with Adobe Flex.
Production Pipeline Tools
In the film and graphics industry you need to process lots of data: thousands of models, images, frames, textures, materials… To build such a production pipeline, you need to connect a lot of round tubes into square holes, convert or fix data. With 20 years experience in interfaces and with 2D, 3D and Text file formats I can deliver the missing pieces for your process, either from industry standard solutions, or by building missing parts myself.
3D Visualization Support and Training
My primary work applications – for whichI also offer on-site training and support – are Maxon Cinema 4D and NextLimit Maxwell. Beside numerous others I mostly use VRay, ZBrush, Google Sketchup, Silo, ViaCAD and a number of CAD converters.
Creating Textures and Materials for 3D visualization often is rather a scientific process than a creative one. With a strong background in Physics and Imaging I create matching and robust materials that help you to concentrate on your design instead of fiddling around with the visualization. I’m a strong supporter of using normal maps wherever it makes sense, because they provide a much cleaner and application independent representation of material structures.
Geometric validation of models is key for product shots, especially when you need to convert CAD data into polygonal formats. I provide tools and training to identify critical areas and to fix them, if possible.
I’m an engineer, and though I know a bit about design and typography as an art and craft, the design part is not my primary focus.